Rules

This is the official ruleset.

NOTE: [0] refers to the initial rules. All initial rules are derived from here. Also note that all changes before round 5-6 were on reddit.

Joining
The rules shall not prevent anyone from joining nommit or make it prohibitively difficult to join.

Any person may join nommit. All players must be welcoming and reasonably accomodating to interested people and new players.

Playing
The rules shall be understandable, fair, and enjoyable. The rules shall not make play unreasonably demanding, time-consuming, or involved. The rules shall allow all players to participate.

All players must obey all rules as they are written and intended. All players must maintain the spirit of the rules.

Quitting
The rules shall not prevent or delay quitting. The rules shall not punish a person for quitting.

Any player may quit at any time.

[0] [3-5] [4-2]

Pragmatonic
If it is found that a shall-statement was not correctly followed within the last two rounds, all results of not following the shall statement are treated as not occuring. If it is found that a shall-statement was not followed more than two rounds ago, it shall be treated as a must-statement would be.

If it is found that a must-statement was not correctly followed, the results shall be treated as occuring and the player(s) that the must-statement applied to are punishable.

Actions described by may-statements are legal game actions.

Players must interpret all other statements by their intented and intuitive meanings.

[0] [4-2] [5-7] [5-9]

Players and Subtypes of Players
A Player Subtype is a specific set of players that a specific set of statements describe and apply to. Statements describing player subtypes have higher precedence than statements describing players in general, except for those in rule 101.

Players may propose rule changes and cast votes in legally described ways.

[0] [5-1] [5-4] [5-9]

Proposals
A proposal contains one or more rule changes. Rule changes within a proposal need not be explicit but do need to be clear and unambiguous.

A proposal passes if a quorum of players vote on it and a majority of votes cast on it are FOR at the end of its Voting Period.

Proposals passed at the same time take effect simultaneously and instantly unless they conflict, in which case they take effect in the order they were proposed. Rule changes passed within the same proposal take effect simultaneously and instantly unless they conflict, in which case they take effect in the order they are specified within the proposal.

Proposals shall not have any retroactive effect; otherwise a proposal may include any valid rule change with any effect.

Quorum is determined at the beginning of every round to be 2/5ths of current players.

Rule Changes
The following are the only valid rule changes:


 * Enacting a rule. The rule shall be added to the end of the ruleset.


 * Repealing a rule. The rule shall be removed from the ruleset.


 * Moving a rule. The rule shall be moved from its current location in the ruleset to the one specified.


 * Amending a rule: The rule's text shall be changed as specified.

[0] [3-4][5-1] [5-3] [5-4] [5-7] [5-9] [5-10]

Precedence, Application, and Paradox (PAP)
In a conflict between two rules, the conflicting part of the lower precedence rule is void.

Results are player actions or events that are possible because of the rules. Results have the precedence of the lowest precedent rule that is necessary for them to occur. In a conflict between two results, the lower precedence one does not occur.

A paradox occurs when two rules or results of equal precedence conflict.

The earlier a rule is in the ruleset, the higher its precedence.

Legal rule changes do not conflict with the rules they are changing.

[0] [4-1] [5-3:2] [5-9]

Failsafe
If the rules are completely unchangeable (for either mechanical reasons or theoretically impossible requirements) by any means except the following, any change can be made to any rule except this one by a simple majority vote of all players.

If becoming a player has become impossible and there are no players and/or no players have taken action in 14 days, anyone may become a player by announcement. When someone becomes a player by this method, anyone else may become a player within the next 14 days.

Changes to this rule cannot be made if there is only one player or by the mechanisms outlined in this rule.

This rule has highest precedence with regards to players and the rule changes.

[0] [5-5]

Rule Silence is Rule Consent
Whatever is not prohibited or regulated by a rule is permitted and unregulated, with the sole exception of changing the rules, which is permitted only when a rule or set of rules explicitly or implicitly permits it.

[0]

Winning
Among any other rule-defined win conditions, players may win via:


 * Discovering a paradox in the rules.
 * Discovering that play has become impossible.
 * Being the only player.

If a player wins by any of these methods (and ONLY if a player wins by any of these methods), they may make any rule change with the approval of all other players.

When any player wins by any method:


 * The old game ends. A new game with identical rules and players begins.
 * A new Speaker is chosen by a vote of all winners.
 * All winners gain one trophy. The trophies shall each be named 'Game X Trophy' where X is the number of the game the player(s) won. The description of each trophy is a description of how that player won, written by the Speaker of the game they won.
 * A new game is begun. All rules and proposed rule changes retain the status they had at the end of the old game. The old game ends.

[0] [1-2] [3-2] [5-1] 5-8] [User blog:Nichdel/ROUND: 5-12 Begins

How to Vote
Players may only vote by using assets.

On each proposal, players may vote FOR (or YES), AGAINST (or NO), PRESENT, or ABSENT.

In order to be legally cast, the vote must be received by the Speaker by the end of the prescribed voting period.

For the purposes of counting how many players voted (quorum) or if a specific player voted FOR, AGAINST, and PRESENT count. For the purposes of tallying votes only FOR and AGAINST count.

At the beginning of each voting period, each player shall receive x-1 Voting Tokens where x is the number of proposals to be voted on in that period. Players may purchase additional voting tokens for 25 points.

Unless explicitly authorized by the rules, players may never cast more than half the votes for a single proposal.

[0] [3-5] [4-1] [5-1] [5-3:4] [5-5] [5-8]

Definition

 * *Speaker* is a subtype of player. There shall be no more than one Speaker at any given time.

Must

 * The Speaker must register new players.


 * The Speaker must maintain all gamestate information not maintained by any other subtype.


 * The Speaker must make decisions (random and otherwise) required by the rules not made by any other player.


 * The speaker must inform all players of gamestate changes and make all gamestate information available to all players (except where specified).

May

 * The Speaker may fill an empty board subtype with any player.


 * The Speaker may vacate their position and choose another player to become the Speaker.


 * The Speaker may choose an Acting Speaker.


 * The Speaker may dismiss an Acting Speaker.

Must/May Not

 * The Speaker must not distribute any maliciously incorrect information.

The Acting Speaker

 * Acting Speaker is a player subtype of at most one player. All statements that would normally apply to the player who is Acting Speaker as well as all the statements that would normally apply to the Speaker apply to the Acting Speaker.

[0]

Anti-quorum-inflation act
Anyone who has been a player for at least the last two rounds and has not voted nor proposed a rule in the last two rounds shall be automatically deregistered.

[1-4] [rule 312 action] [5-1]

Timely Performance of Duties Act
If a rule states that a player shall perform an action upon the satisfaction of a condition or conditions (eg., after a certain duration, after another player has performed an action), then that player must do so as soon as possible unless otherwise specified. The exception to this is the distribution of proposals, which may and must be done within one week of receiving the proposal (this provision takes precedence over all other rules).

"As soon as possible" means "within twenty-four hours".

[1-9]

Criminal Code
Players found by judgement to have broken a rule are subject to the following penalties:


 * Their points shall be reduced by five.

[1-9]

The Speaker’s Cabinet
Definition


 * The Speaker's Board is a set of subtypes of players. There shall be at most one player in every board subtype. All players who belong to a board subtype are board members.

May


 * A board member may become a normal player at any time.


 * If the Speaker neglects their must statements for 2 days, a board member may become the Acting Speaker.


 * Board members may (and are encouraged to) maintain an office describing all information they maintain.

May/Must Not


 * If a board member neglects their must statements for 2 days, they become a normal player.


 * Board members must not distribute any maliciously incorrect information.

Other


 * A majority of players or the Speaker may make a board member a normal player.


 * If the Speaker neglects their duty for 2 days and there are no board members, anyone may become a board member.

[1-9] [3-5] [5-4]

The Nommitian Outlander-Speaker
The Nommitian Outlander-Speaker is a board member that oversees the relationship of nommit with other nomics.

A nomic is a system of rules that are only amended by methods outlined in the rules themselves.

The Nommitian Outlander-Speaker may declare any nomic to have one of the following as its recognition: UNKNOWN, HISTORIC, NEUTRAL, FRIENDLY, HOSTILE, ALLIED. After doing so, the Outlander-Speaker should so inform that nomic.

The Nommitian Outlander-Speaker may also communicate with a nomic on behalf of nommit as long as the Speaker approves of the message.

The default recognition of any nomic is UNKNOWN.

[1-9] [3-1]

The Nommitian Haiku
The n in nommit

should always be lowercase.

Titles do not count.

[1-9]

Judgment
Invocation


 * When there is game-related disagreement, any player may make a Call For Judgment by submitting a statement for judgment.


 * The Speaker then numbers the Call For Judgment and assigns a Judge. The Judge shall be a random player who is not the player who invoked Judgement.

Judgment


 * A Judge must rule the statement TRUE, FALSE, IRRELEVANT, or UNDECIDED within a week. If a judge fails to rule the statement or rules it UNDECIDED, a new judge is selected randomly from all players who are not the current judge.


 * Irrelevant statements can be true or false, but do not clarify the gamestate or potential gamestates. Improbable hypotheticals, paradoxes, statements that are neither true or false, or those with no bearing on the game are irrelevant.


 * When considering if a statement is true or false, the intent and text of the rules, past calls for judgment, game tradition, and pragmatism should be considered in order.


 * Ruling undecided is a way to defer judgment to another judge. This should be used if the Judge does not currently have time to rule or feels they are unqualified to rule.


 * A judgment shall be legally binding.

Appeal


 * Within a week of a judgment being made, the player who originally made the call for judgment may appeal the judgment. Two new judges are selected using the same random criteria as before. When three judgments that are not UNDECIDED are made on a call for judgment, the majority judgment is the official judgment (if there is no majority, select another judge). An appeal shall prevent the original ruling from ever having legal effect (unless the appeal ruling agrees with the original ruling).

[3-1] [3-2] [G3's Winner Change] [5-1] [5-3]

Less Fluff, More Rule
The 'ruleset' is an ordered list of all current rules that must be kept up to date.

Rules shall be listed with a) a unique title, b) the text of the rule, and c) a list of links to the results that have changed the rule. Nothing else should be listed with a rule.

At the time of passage of this rule change all current rules are listed in the new ruleset. The lower the rule's number, the earlier in the ruleset it is.

[3-1] [5-1] [5-3:2][5-9]

The Dragon-Speaker

 * The Dragon-Speaker is a board member. The Dragon-Speaker may create or destroy any number of points in the horde's reserves.


 * The Dragon-Speaker must calculate and award all points owed every player by the horde.

The Horde

 * There exists a Horde which holds all points not held by players. The total of all players' points plus the number in the Horde reserves equals the Money Supply.


 * If The horde has 0 points, 100 points in the horde's possession are automatically created.

Payment

 * To transfer one's points to an entity (the recipient) is to decrease one's points by a positive amount and to increase that entity's points by a positive amount. The entity doing the transferring is the sender.


 * When a player is awarded points and no sender is specified, the sender shall be the horde. Likewise, when a player loses points and no recipient is specified, the recipient is the horde.

[3-2] [3-5] [4-1] [5-1]

Nommitian Days
A period of X Nommitian Days (days) is a period of 24X hours plus/minus 18 hours.

[3-4]

Rounds
Play of nommit occurs in games, rounds, and periods. Each game continues until someone wins. Within each game, rounds start every Tuesday and end every Monday. Within rounds, the Proposal Period is from Tuesday until Thursday, the Voting Period is from Friday until Sunday, and the Resting Period is Monday.

[3-4] [5-9] [5-10]

Person to Player Progression and Propagation of Playerhood for the Purposes of Perpetuating Play through Proper Pecuniary Prizes
When a player joins nommit for the first time, they may inform the Speaker that they were recruited by a named player (the recruiter). The Speaker shall then award the recruiter a 25 point recruitment award if possible; no recruiter may receive this award more than twice per round.

[3-4]

Assets
An asset has a name, an action, a price and an optional description. Players and the horde may possess assets as permitted by the rules. By default, every entity has 0 of every kind of asset.

A player or the horde may 'transfer' any positive integer amount of any type of asset to any other player or the horde, as long as they own that amount or greater of that type of asset. If the specific assets within a type are not specified, the Dragon-Speaker may decide which specific assets are transfered.

A player may 'use' an asset they own if the action specified by the use of the asset is a legal action. When an asset is used, the action the asset specifies is performed, and the asset no longer exists.

A player may 'sell' an asset they own to the horde. The player loses the asset and gains the asset's price in score; the horde gains the asset and loses the asset's price in score. A player may 'buy' an asset from the horde. The player gains the asset and loses the asset's price in score; the horde loses the asset and gains the asset's price in score.

A player may 'destroy' an asset they own. The asset no longer exists.

Voting Tokens
A Voting Token is a type of asset. All Voting Tokens are named "Voting Token". The action of all Voting Tokens is "The user of this asset casts the specified vote on the specified proposal, if valid". If a player attempts to cast a vote on a proposal, they implicitly use a Voting Token, or fail to cast a vote if they have none. A Voting Token's price is 25.

Victory Shards
A Victory Shard is a type of asset. All Victory Shards are named "Victory Shard". The action of all Victory Shards is "If three victory shards are used by one player at once, the player wins." If a player declares that they win and they have three Victory Shards, they implicitly use their victory shards. A Victory Shard's price is 150.

Trophies
A Trophy is a type of asset. Trophies may have special names, and default to "Mysterious Trophy". The action of all Trophies is "The player who used this Trophy gains two assets of their choice." A Trophy's price is 450.

Contract
A Contract is a type of asset. Contracts are named "X Contract" where X is the name of the player that created the contract. The action of a contract is "I, player X shall Y" where X is the creator of the contract and Y is any specified action. The creator of the contract may also specify a description. When a player uses a contract, the player specified in the contract shall, with implicit intent, instantly perform the specified action if the specified action is legal. A Contract's price is 0.

Elder Points
An Elder Point is a type of asset. All Elder Points are named "Elder Point". The action of all Elder Points is "The player who used this Elder Point causes the Horde to transfer 50 points to them." An Elder Point's price is 0.

Coin-Operated Smokescreen
A Coin-Operated Smokescreen (or COSS) is an asset. All COSS are named Coin-Operated Smokescreen. The action of all COSS is "The user pays half of the price of a specified asset to take the specified asset from the specified player. The user now owns this asset." A COSS's price is 25.

Blocker
A Blocker is an asset. All Blockers are named Blocker. The action of all Blockers is "The user may specify an asset that has been used in the last 2 days and nullify, or reverse, its effect(s). This does not work on Victory Shards, Trophies, or Elder Points." A Blocker's price is 50.

Lucky Penny
A Lucky Penny is an asset. All Lucky Pennies are named Lucky Penny. The action of all Lucky Pennies is "The user of this item will have 5 added to their next Lottery Roll." A Lucky Penny's price is 50.

Score
Score is not an asset, but can be transfered in the exact same way as an asset.

[5-1] [5-8] [5-10] User blog:Nichdel/ROUND: 5-12 Begins

Figurehead
Players may (and should) call the Speaker The Figurehead. Players may imply that all problems that nommit faces are The Figurehead's fault.

[5-1]

Nommitian Code
This is the nommitian code; all players are honour-bound to follow it.


 * should not undertake to prevent future gameplay.

[5-3:2]

Bounties
A bounty is a task that, on completion, gives a player the specified amount of points. A bounty is created by announcing the task and the bounty amount. The creator of a bounty decides when a player has completed the task.

Player Bounties
Any player may create a bounty for any task, using any positive amount of their own score as the bounty amount. These points shall be subtracted from the player's score and the bounty shall be tracked by the Dragon-Speaker. The creator of a bounty may end the bounty at any time, and their points shall be returned.

Speaker Bounties
The Speaker may create a bounty for any task using points from the horde. This bounty may be between 0 and 50 points and shall be tracked by the Dragon-Speaker. The Speaker may end a Speaker Bounty at any time. The Dragon-Speaker may deny any Speaker bounty. The Speaker may not win a Speaker bounty.

[5-5][5-6]

Radioactivity
Any rule containing the text "radioactive" is radioactive. Radioactive rules was have a 50% chance of decaying at the end of each round. Rules a radioactive rule decays, or randomly selected word in the rule is replaced with a randomly selected word from a randomly selected rule.

[5-7]

The Round Speaker
The Round-Speaker is a board member. The Round Speaker List is a list of players that is, by default, empty. Any player may opt in to the Round Speaker List at any time, and is added to the end of the list when they do. Any player may opt out of the Round Speaker List at any time.

When a new round begins, the current Round Speaker is no longer Round Speaker. The player at the top of the Round Speaker list becomes the new Round Speaker and is moved to the end of the list. If there are no players in the list, the Speaker becomes the Round Speaker.

The Round Speaker must
 * announce the start of every Period within a day of them starting,
 * announce quorum and player count at the start of the Round,
 * collect all current proposals and announce them with the start of the Voting Period,
 * collect all votes and announce the results of the Voting Period when completed,
 * enact all proposals that passed,
 * and carry out all other Round or Period based actions or events that are not the responsibility of a different board member.

[5-10]

Lottery
At the beginning of each round, Each player and the horde is assigned a random number between 1 and 100 (inclusive) that is their Lottery Roll. The horde and each player is then awarded an item that corresponds to their Lottery Roll from the Lottery List.

The Lottery List is:

1-30: 20 points

31-60: Voting Token

61-75: COSS

76-85: Blocker

86-95: Lucky Penny

96+: Victory Shard

[5-10] User blog:Nichdel/ROUND: 5-12 Begins

Radioactive II
Radioactive asset are radioactive.

[5-10]