User blog:Nichdel/BfN 1.2 Nichdel

(The X.Y was meant to be game and round, FYI)

Before I take my turn, I'd like to adress a problem and a possible game balance. The problem is that there is no condition for a tie. In my very original draft for BfN, I was going to have ties involve both sides losing the specified troops. Alternatively, a tie could do nothing.

The game balance is the randomness of the dice. Right now all rolls are 1dX where X is your amount of troops. This gives ay roll from 1 to X an equal chance of occuring. This means that in a fight between a 20 and a 10, the 20 has a 50% chanc to roll higher than 10, meaning their chance of rolling higher than the 10 is ~75%. An alternative to this system would be to use multiple dice. This would tilt the odds away from high and low rolls. If every 5 troops added a new 5 sided dice, then the 20 would be able to roll between 4-20 with an average of a 10 and the 10 would be able to roll between 2-10 with an average of a 5. This means the 20 is even more likely to win, but the 10 is also more likely to get a decent roll against. The multi dice system would be closer to how BfN's model, RIsk, works. But we can of course keep the current system.

Now to my moves.

Nichdel 3 (20) attacks Xenkula 2 (5).

Nichdel 1 (12) attacks Xenkula 3 (15).