Archive


 * None of these are current rules. These are archived versions of rules for the purpose of easy reenactment.**

101- The Three-Fold Contract

> Joining

> > The rules shall not prevent anyone from joining nommit or make it prohibitively difficult to join.

> > Any person may join nommit. All players must be welcoming and reasonably accomodating to interested people and new players.

> Playing

> > The rules shall be understandable, fair, and enjoyable. The rules shall not make play unreasonably demanding, time-consuming, or involved. The rules shall allow all players to participate.

> > All players must obey all rules as they are written and intended. All players must maintain the spirit of the rules.

> Quitting

> > The rules shall not prevent or delay quitting. The rules shall not punish a person for quitting.

> > Any player may quit at any time.

[Initial Rule] [[3-5](http://www.reddit.com/r/nommit/comments/1mmbe7/round_35_results/)] [[4-2](http://www.reddit.com/r/nommit/comments/1nont9/round_43/)]

102 - Rule Interpretation

> In the rules:

> > Ignoring a 'shall' statement leads to an illegal gamestate.

> > Ignoring a 'must' statement is an illegal action.

> > Actions described by 'may' statements are legal game actions.

> Players must interpret all other statements by intent.

[Initial Rule] [[4-2](http://www.reddit.com/r/nommit/comments/1nont9/round_43/)]

103 - Players and Subtypes of Players

> Every player shall have responsibilities (described by 'must' statements), privileges (described by 'may' statements), and restrictions (described by 'must not' and 'may not' statements).

> A Player Subtype describes the responsibilities, privileges, and restrictions of a specific subset of players. The responsibilities, privileges, and restrictions of a Player Subtype shall override the default responsibilities, privileges, and restrictions of players (except those described by rules of higher precedence than this one).

> By default, all players may:

> > propose rule changes in a legal manner

> > vote on every rule change that has not completed its voting period

[Initial Rule] [[5-1](http://www.reddit.com/r/nommit/comments/1ooaky/round_52_finally/)]

105 - Rule Changes

> Rule Changes

> > The following are rule changes:

> > > Enacting a rule. Each potential new rule shall have a number one greater than the last.

> > > Repealing a rule, which removes it from the ruleset.

> > > Amending a rule to read as specified.

> > > Archiving a rule. The newest archived version of a rule shall be kept in a list of archived rules. This shall not affect the rule in the ruleset.

> > > Reverting a rule. The current version of a rule shall be replaced with the archived version of the rule.

> Proposals

> > A proposal is at least one potential rule change. A proposal shall change the rules as described if it passes. A proposal shall only pass if at least 2/5ths of eligible players vote and more than 50% of votes cast on it are FOR.

> > Every proposal shall be numbered based on round and order proposed.

[Initial Rule] [[3-4](http://www.reddit.com/r/nommit/comments/1m4w20/round_34_results/)] [[5-1](http://www.reddit.com/r/nommit/comments/1ooaky/round_52_finally/)]

---

108 - No retroactive rules

> Rule changes shall not take effect earlier than the moment of the completion of the vote that adopted them, even if their wording states otherwise. Rule changes shall not have retroactive applications.

> Rule changes that affect rules needed to allow or apply rule changes are as permissible as other rule changes. Even rule changes that amend or repeal their own authority are permissible. No rule change or type of move is impermissible solely on account of the self-reference or self-application of a rule.

[Initial Rule] [[5-1](http://www.reddit.com/r/nommit/comments/1ooaky/round_52_finally/)]

---

111 - Precedence, Application, and Paradox (PAP)

> In a conflict between two rules, the conflicting part of the lower precedence rule is void.

> In a conflict between a CFJ and a rule or a higher precedence CFJ, the CFJ is no longer part of the ruleset.

> Results are player actions or events that are possible because of the rules. Results have the precedence of the lowest precedent rule or CFJ that is necessary for them to occur. In a conflict between two results, the lower precedence one does not occur.

> A paradox occurs when two rules or results of equal precedence conflict. If a CFJ would cause or be part of a paradox, it is removed from the ruleset.

> The lower a rule's number, the higher its precedence (101 > 102). The higher a CFJ's number, the higher its precedence.

> Legal rule changes do not conflict with the rules they are changing.

[Initial Rule] [[4-1](http://www.reddit.com/r/nommit/comments/1nambw/round_42/)]

---

203

> A player may win via a) having 500 positive points, b) discovering a paradox in the rules, or c) discovering that play has become impossible.

> When a player wins:

> * If there is only one winner, that player may choose the new Speaker.

> * If there is more than one winner, the Speaker randomly selects one of the winners, who becomes the new Speaker, and the old Speaker becomes a normal player.

> * All winners gain one Elder Point.

> * All players' scores are reset to 0.

> * A new game is begun. All rules and proposed rule changes retain the status they had at the end of the old game. The old game ends.

> If a player wins by (b) or (c), they may change the ruleset as they wish, with approval by all other players.

[Initial Rule] [[1-2](http://www.reddit.com/r/nommit/comments/1gjea2/round_3_begins_round_2_summary/)] [[3-2](http://www.reddit.com/r/nommit/comments/1loi0z/round_32_results/)] [[5-1](http://www.reddit.com/r/nommit/comments/1ooaky/round_52_finally/)]

---

207 - How to Vote

> Voting Tokens are assets players may expend to vote. For each Voting Token expended, players may cast one vote on one proposal. This is the only manner in which players may vote.

> On each proposal, players may vote FOR (or YES), AGAINST (or NO), PRESENT, or ABSENT. If a player does not vote on any proposals in a round, they vote ABSENT on all proposals in that round. If a voter votes FOR, AGAINST, or PRESENT on any proposal(s) in a round, they vote PRESENT on any proposals they did not specifiy a vote for.

> In order to be legally cast, the vote must be received by the Speaker by the end of the prescribed voting period. The Speaker may not reveal any votes until the end of the prescribed voting period.

> For the purposes of counting how many players voted (quorum) or if a specific player voted FOR, AGAINST, and PRESENT count. For the purposes of tallying votes only FOR and AGAINST count.

> At the beginning of each voting period, each player shall receive one Voting Token for each proposal to be voted on in that period. Players may purchase additional voting tokens for 25 points.

> Unless explicitly authorized by the rules, players may never cast more than half the votes for a single proposal.

[Initial Rule] [[3-5](http://www.reddit.com/r/nommit/comments/1mmbe7/round_35_results/)] [[4-1](http://www.reddit.com/r/nommit/comments/1nambw/round_42/)] [[5-1](http://www.reddit.com/r/nommit/comments/1ooaky/round_52_finally/)]

---

218 - Misc. Speaker Duties

> In addition to duties which may be listed elsewhere in the rules, the Speaker shall have the following duties:

> * register new players

> * maintain a list of all players and their current scores, and make such a list available to all players

> * maintain a complete list of the current rules, and make such a list available to all players

> * make a random determination whenever such determination is required by the rules.

[Initial Rule]

343 - Cleaning The Decks

>A constitutional convention may be started a) with 2|3 Elder Support or b) upon the discovery of a paradox or the impossibility of play.

>In a Constitutional Convention, all rules but Constitutional Rules and CFJs are suspended.

>During a Convention, instead of normal proposals, a proposal may a) end the convention, b) add a rule to the set of constitutional rules, c) remove a rule from the set of constitutional rules, d) amend a constitutional rule, or e) repeal a rule. All of these proposals require a 2/3rds majority or 3|4 Elder Support.

>Points may not be gained or lost during a convention, and no player may win.

>When a convention ends, all suspended rules take normal effect.

>When this rule is passed the following rules become constitutional: This rule, 101, 102, 103, 104, 105, 106, 107, 108, 110, 111, 113, 114, 115, and 116 as well as the proposed rules distributed with this Omnibus titled “Elder Points,” “A Gerontocracy is Fine Too,” “Elder Support,” and “A Safer 312.”

>This rule takes precedence over all other rules, even rules that imply precedence over this rule.

[[1-10](http://www.reddit.com/r/nommit/comments/1k7mbs/round_10_results/).]

348 - Elder Points

>Elder Points are an asset that only players may have. Elder Points are unaffected by playerhood; loss of playerhood does not imply loss of Elder Points. Any person with at least one Elder Point can register themselves as a player at any time.

>A person may have no less than 0 Elder Points and no more than 5.

>Elder Points cannot be transferred in any way.

>This rule has highest precedence in regards to Elder Points and registration.

[[3-1](http://www.reddit.com/r/nommit/comments/1laf2l/round_31_results/)] [[5-1](http://www.reddit.com/r/nommit/comments/1ooaky/round_52_finally/)]

348 - A Gerontocracy is Fine Too

>For each game of nommit that a person is constantly a player, that person gains 1 Elder Point.

>For each game of nommit, after the one in which they register for the first time, that a person is not a player of, that person loses 1 Elder Point.

>When this rule passes, all people that were players at the end of the previous game gain 1 Elder Point.

[[3-1](http://www.reddit.com/r/nommit/comments/1laf2l/round_31_results/)]

348 - Elder Support

>An Elder is any player with at least one Elder Point.

>Elder support is a number of the form X|Y where X is the total amount of Elders supporting and Y is the net total of X’s Elder Points minus the Elder Points of all Elders who oppose.

>Thus, an action that requires 2|3 Elder Support needs at least 2 Elders with a total of at least 3 Elder Points between them. If 2 elders with 3 Points total support and 1 elder with 2 points opposes, the current Elder Support is 2|1.

[[3-1](http://www.reddit.com/r/nommit/comments/1laf2l/round_31_results/)]

Joining
The rules shall not prevent anyone from joining nommit or make it prohibitively difficult to join.

Any person may join nommit. All players must be welcoming and reasonably accomodating to interested people and new players.

Playing
The rules shall be understandable, fair, and enjoyable. The rules shall not make play unreasonably demanding, time-consuming, or involved. The rules shall allow all players to participate.

All players must obey all rules as they are written and intended. All players must maintain the spirit of the rules.

Quitting
The rules shall not prevent or delay quitting. The rules shall not punish a person for quitting.

Any player may quit at any time.

[0] [3-5] [4-2]

2: Rule Interpretation
> In the rules:

> > Ignoring a 'shall' statement leads to an illegal gamestate.

> > Ignoring a 'must' statement is an illegal action.

> > Actions described by 'may' statements are legal game actions.

> Players must interpret all other statements by intent.

[0] [[4-2](http://www.reddit.com/r/nommit/comments/1nont9/round_43/)]

3 - Players and Subtypes of Players

> In the rules:

> A Player Subtype is a subset of players that a specific set of may, must, may not, and must not statements apply to. Statements describing a player subtype shall override statements describing players in general, except for those in rule 101.

> Players may propose rule changes and vote in legally described ways.

[0] [[5-1](http://www.reddit.com/r/nommit/comments/1ooaky/round_52_finally/)] [[5-4](http://www.reddit.com/r/nommit/comments/1qdvpf/54_voting/)]

4 - Rule Changes

> Rule Changes

> > The following are rule changes:

> > > Enacting a rule. Each potential new rule shall have a number one greater than the last.

> > > Repealing a rule, which removes it from the ruleset.

> > > Amending a rule to read as specified.

> > > Archiving a rule. The newest archived version of a rule shall be kept in a list of archived rules. This shall not affect the rule in the ruleset.

> > > Reverting a rule. The current version of a rule shall be replaced with the archived version of the rule.

> Proposals

> > A proposal is at least one potential rule change. A proposal shall change the rules as described if it passes. Whether a proposal passes is decided at the end of the voting period. The voting period ends after 3 days.

> > A proposal shall pass if a quorum of players vote on it, the voting period has ended, and a majority has voted FOR on the proposal.

> Proposals can implicitly contain multiple rule changes and need not list them individually. For instance, a proposal stating "Replace all instances of 'a' in the rules with 'b'" is valid.

[0] [[3-4](http://www.reddit.com/r/nommit/comments/1m4w20/round_34_results/)] [[5-1](http://www.reddit.com/r/nommit/comments/1ooaky/round_52_finally/)] [[5-3](http://www.reddit.com/r/nommit/comments/1px4pj/54/)] [[5-4](http://www.reddit.com/r/nommit/comments/1qdvpf/54_voting/)]

5 - Proposals, Voting, Quorum

> All rule changes proposed in the proper way shall be voted on. They will be adopted if and only if they receive the required number of votes and quorum is achieved.

> All players shall be able to see all proposed rule changes before voting begins on them. The Speaker must make all proposed rule changes available for players.

Quorum is defined as 2/5 of players to be calculated when the round starts.

[0] 5-6]

6 - No retroactive rules

> Rule changes shall not take effect earlier than the moment of the completion of the vote that adopted them, even if their wording states otherwise. Rule changes shall not have retroactive applications.

> Rule changes that affect rules needed to allow or apply rule changes are as permissible as other rule changes. Even rule changes that amend or repeal their own authority are permissible. No rule change or type of move is impermissible solely on account of the self-reference or self-application of a rule.

[0] [[5-1](http://www.reddit.com/r/nommit/comments/1ooaky/round_52_finally/)]

7 - Precedence, Application, and Paradox (PAP)

> In a conflict between two rules, the conflicting part of the lower precedence rule is void.

> Results are player actions or events that are possible because of the rules. Results have the precedence of the lowest precedent rule that is necessary for them to occur. In a conflict between two results, the lower precedence one does not occur.

> A paradox occurs when two rules or results of equal precedence conflict.

> The lower a rule's number, the higher its precedence (101 > 102).

> Legal rule changes do not conflict with the rules they are changing.

[0] [[4-1](http://www.reddit.com/r/nommit/comments/1nambw/round_42/)] [[5-3:2](http://www.reddit.com/r/nommit/comments/1px4pj/54/)]

8 - Failsafe

> If the rules are completely unchangeable (for either mechanical reasons or theoretically impossible requirements) by any means except the following, any change can be made to any rule except this one by a simple majority vote of all players.

> If becoming a player has become impossible and there are no players and/or no players have taken action in 14 days, anyone may become a player by announcement. When someone becomes a player by this method, anyone else may become a player within the next 14 days.

> Changes to this rule cannot be made if there is only one player or by the mechanisms outlined in this rule.

> This rule has highest precedence with regards to players and the rule changes.

[0][[5-5](http://www.reddit.com/r/nommit/comments/1szquk/55_results/)]

9 - Rule Silence is Rule Consent

> Whatever is not prohibited or regulated by a rule is permitted and unregulated, with the sole exception of changing the rules, which is permitted only when a rule or set of rules explicitly or implicitly permits it.

[0]

10

> A player may win via a) having 500 positive points, b) discovering a paradox in the rules, c) discovering that play has become impossible, or d) being the only player.

> When a player wins:

> * If there is only one winner, that player may choose the new Speaker.

> * If there is more than one winner, the Speaker randomly selects one of the winners, who becomes the new Speaker, and the old Speaker becomes a normal player.

> * All winners gain one Elder Point.

> * All players' scores are reset to 0.

> * A new game is begun. All rules and proposed rule changes retain the status they had at the end of the old game. The old game ends.

> If a player wins by (b) or (c), they may change the ruleset as they wish, with approval by all other players.

[0] [[1-2](http://www.reddit.com/r/nommit/comments/1gjea2/round_3_begins_round_2_summary/)] [[3-2](http://www.reddit.com/r/nommit/comments/1loi0z/round_32_results/)] [[5-1](http://www.reddit.com/r/nommit/comments/1ooaky/round_52_finally/)]

11 - How to Vote

> Voting Tokens are assets players may expend to vote. For each Voting Token expended, players may cast one vote on one proposal. This is the only manner in which players may vote.

> On each proposal, players may vote FOR (or YES), AGAINST (or NO), PRESENT, or ABSENT.

> In order to be legally cast, the vote must be received by the Speaker by the end of the prescribed voting period.

> For the purposes of counting how many players voted (quorum) or if a specific player voted FOR, AGAINST, and PRESENT count. For the purposes of tallying votes only FOR and AGAINST count.

> At the beginning of each voting period, each player shall receive x-1 Voting Tokens where x is the number of proposals to be voted on in that period. Players may purchase additional voting tokens for 25 points.

> Unless explicitly authorized by the rules, players may never cast more than half the votes for a single proposal.

[0] [[3-5](http://www.reddit.com/r/nommit/comments/1mmbe7/round_35_results/)] [[4-1](http://www.reddit.com/r/nommit/comments/1nambw/round_42/)] [[5-1](http://www.reddit.com/r/nommit/comments/1ooaky/round_52_finally/)] [[5-3:4](http://www.reddit.com/r/nommit/comments/1px4pj/54/)][5-5](http://www.reddit.com/r/nommit/comments/1szquk/55_results/)]

12 - Tallying Votes, Adopting Proposals

> At the end of the prescribed voting period on a proposal, the Speaker shall reveal all votes legally cast on that proposal. If the Speaker's consent may be required for a proposal to be adopted, then the Speaker should indicate at that time whether or not they give their consent. If the Speaker does not explicitly indicate that they refuse to consent to the proposal, it shall be assumed that they consent.

[0]

13 - Rule Changes are instant

> An adopted rule change takes full effect at the moment of the completion of the vote that adopted it.

[0]

14 - The Speaker Subtype

> Definition

>> *Speaker* is a subtype of player. There shall be no more than one Speaker at any given time.

> Must

>> The Speaker must register new players.

>> The Speaker must maintain all gamestate information not maintained by any other subtype.

>> The Speaker must make decisions (random and otherwise) required by the rules not made by any other player.

>> The speaker must inform all players of gamestate changes and make all gamestate information available to all players (except where specified).

> May

>> The Speaker may fill an empty board subtype with any player.

>> The Speaker may vacate their position and choose another player to become the Speaker.

>> The Speaker may choose an Acting Speaker.

> > The Speaker may dismiss an Acting Speaker.

> Must/May Not

>> The Speaker must not distribute any maliciously incorrect information.

> The Acting Speaker

> > Acting Speaker is a player subtype of at most one player. All statements that would normally apply to the player who is Acting Speaker as well as all the statements that would normally apply to the Speaker apply to the Acting Speaker.