User:Nichdel

Current Speaker of Nommit.

Definition
A Call for Judgment (CFJ) is an action intended to determine truth or game custom where it is otherwise unclear.

Standard Procedure
For each type of Call for Judgment, there is a statement to judge, a set of arguments for and against the statement's truth, a judging period, an optional appeal period, and the final judgment.

Any player may invoke a CFJ by submitting a statement to judge and optionally submitting a set of arguments. The Speaker must assign judge(s) as soon as possible. The judging period is 7 nommitian days.

Whenever a Judge is chosen, they are chosen randomly by the Speaker. The player who initiated the CFJ may not be the Judge.

Within a week of the Judgment period ending (without selecting more judges) on a CFJ, any player may appeal the ruling. This begins the appeal period. The unappealed result of the original judgment or the result of the appeal is the final judgment.

All players must consider the final judgment of a CFJ to be the collective will of nommit, including themselves.

Clarifying CFJs (CCFJs)
A CCFJ is based on a statement that is either true or false. The judging period involves a single judge who may rule the statement TRUE, FALSE, IRRELEVANT, or UNDECIDED. If a CCFJ is appealed, two new judges are selected and these judges may only rule TRUE or FALSE. If they disagree on the ruling, a third judge is selected.
 * If the judge rules UNDECIDED or fails to rule, a new Judge is selected and a new judgment period begins.
 * If the judge rules IRRELEVANT, players should not consider the statement relevant to game interpretation. Improbably hypotheticals, paradoxes, statements that are neither true nor false, or those whose veracity are not contingent on the rules should be ruled IRRELEVANT.
 * When consider if a statement is true or false a judge should consider in this order: the intent and text of every rule, past calls for judgment, game tradition, logic and reason, and pragmatism.

Felonius CFJs (FCFJs)
An FCFJ is based on a statement declaring that a specific player has commited crime against nommit. The judging period involves 3 judges who may rule GUILTY, INNOCENT, or FORGIVEN. The majority ruling is the ruling. If there is a tie, the judge who ruled FORGIVEN must rerule GUILTY or INNOCENT. If a FCFJ is appealed, a single additional judge is chosen and all 4 judges may only rule GUILTY or INNOCENT. If there is a tie, the final judgment is FORGIVEN.
 * A judge should rule GUILTY if they believe the actions were illegal and ill-willed.
 * A judge should rule INNOCENT if they believe the actions were not illegal.
 * A judge should rule FORGIVEN if they believe the actions were illegal but either accidental or for the good of nommit.

Inquiring CFJs (ICFJs)
boop

Set Theory/Discrete Structures
In, nommit, a collection is any group of similar elements. A collection with an order is a set, a collection without an order is a pool.

All players are in the pool of players.

All rules are in the set of rules. The set of rules is ordered arbitrarily.

Rewriting Precedence and Numbering
All rules have a precedence number, which is their spot in the precedence order, with the first rule in the precedence order being 1 and the rest being successive integers.

If the results of applying two rules simultaneously is paradoxical or unresolvable, the conflicting part of the rule with the largest precedence number is null.

Players may propose to move a rule within the precedence order by specifying its new precedence number.